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Equipment

PostPosted: Sat Apr 26, 2014 5:53 pm
by admin
During character creation, users may select equipment for their character totaling no more than 100 in value. Once approved, characters must scavenge, steal, or trade for items. New equipment should be requested in your Journal area and approved by a staff member before it's added to your sheet. Also note that some items can get used up or damaged depending upon your roleplay.

WEAPONS

$$ Item Name Description
20 Light Pistol [Dmg 4, Clip 15+1, Rate 3]
25 Heavy Pistol [Dmg 5, Clip 13+1, Rate 3]
20 Light Revolver [Dmg 4, Clip 6, Rate 3]
25 Heavy Revolver [Dmg 6, Clip 6, Rate 2]
20 Hunting Rifle [Dmg 8, Clip 8, Rate 1, 2-Hands]
40 Semi-Automatic Rifle [Dmg 7, Clip 30+1, Rate 3, 2-Hands]
20 Double Barrel Shotgun [Dmg 8x2, Clip 2, Rate 1, 2-Hands]
20 Pump Action Shotgun [Dmg 8, Clip 5+1, Rate 1, 2-Hands]
20 Sawed Off Shotgun [Dmg 8x2, Clip 2, Rate 1]
10 Small Knife [Dmg 2, Rate 3]
20 Large Knife [Dmg 3, Rate 3]
20 Machete [Dmg 4, Rate 2]
30 Katana [Dmg 6, Rate 2, 2-Hands]
20 Hatchet [Dmg 3, Rate 2]
20 Fire Axe [Dmg 7, Rate 1, 2-Hands]
20 Tire Iron [Dmg 4, Rate 2]
20 Brass Knuckles [Dmg 3, Rate 3]
20 Baseball Bat [Dmg 4, Rate 2, 2-Hands]
05 Pepper Spray [Dmg Special, Rate 1]
05 Stun Gun [Dmg Special, Rate 1]
05 Staff/Walking Stick [Dmg 3, Rate 1, 2-Hands]
20 Long Bow [Dmg 5, Rate 1, 2-Hands]
20 Compound Bow [Dmg 6, Rate 1, 2-Hands]
20 Crossbow [Dmg 6, Rate 1]

WEAPON ACCESSORIES

10 Box of 20 Rounds (Rifle/Pistol/Revolver)
10 Box of 25 Shells (Shotgun)
10 Quiver of 12 Arrows
10 Quiver of 12 Bolts
05 Extra Empty Magazine (Rifle/Pistol Only)
05 Extra Empty Speedloader (Revolver Only)
15 Silencer (Pistol/Rifle Only)
15 Scope (Rifle/Semi-Auto)

Armor

10 Reinforced Leather Jacket [Def 1 Upper Torso & Arms]
20 Bullet Proof Vest [Def 3 Upper Torso]
25 Flak Vest [Def 4 Upper Torso]
25 Riot Armor [Def 2 Full Body, Not Head]
20 Riot Shield [Def 4 Front, Uses 1 Hand]
10 Motorcycle Helmet [Def 2 Head]
15 Kevlar Helmet [Def 3 Head]

Containers

10 Backpack [Holds 5 Items]
15 Rucksack [Holds 10 Items]
05 Messenger Bag [Holds 3 Items]
05 Burlap Sack [Holds 10 Items, Must Use 1 Hand]
05 Shopping Cart [Holds 15 Items, Must use 2 Hands]
05 Empty Fuel Can [Can Hold 5 Gallons of Gas]
05 Bucket [Multi Use but messy if travelling]
10 Canteen [Holds 1 Liter of Liquid]
05 Water Bottle [Holds 2 Liters of Liquid, Must use 1 Hand or Pack]

Tools

15 First Aid Kit [Good for 5 Uses]
15 Toolbox [Assortment of Common Tools]
05 Lighter [Obvious Use]
10 Purification Tablets [Good for 20 Liters of Water]
20 Non-Perishable Food [2 Week Supply]
15 Five Gallons of Fuel w/can [Just a 2 for 1 deal]
Nightvision Goggles [Helps with Alertness Rolls]
40 Small Generator [5 Gallons Gas = 1 Week Use if used sparingly]
15 Bottle of Antibiotics/Meds [Cures Infections/Illnesses, 5 Uses]
05 Bear Trap [Good for Catching Food... or Trapping Zombies]
05 Small Game Trap [Can Catch Rabbits, Squirrel, etc.]
05 Fishing Pole [Can Catch Fish, Bait free]
05 Sleeping Bag [You're in Michigan... it get's cold]
15 Lockpick Set [Allows Use of Larceny Skill]
10 Handcuffs [Keys assumed]
05 Length of Rope [Bind someone or climb it]
05 Grappling Hook [Use with Rope... or as Improvised Weapon]
05 Flashlight [Uh... duh.]
15 Luxury Item: [Guitar, Expensive Wine, Bible, etc Used with Charisma/Spiritual]

Transportation

05 Rollerblades
05 Skateboard
10 Bicycle
15 Moped
20 Dirt Bike
20 Motorcycle
20 Four Wheeler
25 Compact Car
25 Sedan
30 Jeep
30 Truck
35 Van
40 Camper

*Note that motorized vehicles require gas. 5 Gallons of Gas will allow a Moped, Dirtbike, and Four Wheeler to drive 1 month. It will allow a Motorcycle, Compact Car, and Sedan to drive for 2 weeks. It will allow a Jeep, Truck, Van, or Camper to Drive for 1 week.